
Sound-wise it is all gravy as well, and all in all – apart from needing binoculars in order to read the text – the game looks and sounds great.īut what about the gameplay, I hear you ask? Well, here the news is also pretty good, as this is without doubt one of the deeper, more serious entries in the CRPG genre that I’ve played. If you’re playing on console then you may want to muscle up to the TV in order to make sense of what is being told. If I do have a criticism of the presentation, it is that the game is very text heavy indeed, and PC players must all have eyesight of a hawk. The actual graphics are very nicely done too, with good character and monster design evident from the very beginning. The action is viewed from an isometric viewpoint, and the camera can be tilted, panned and zoomed to allow you the best view of the action.

Now, the way that Pathfinder: Wrath of the Righteous looks is pretty standard to anyone who has ever played a CRPG before. Thus we are sent on a quest to see if we can stop the collapse of the whole world. But now, as we awaken in a town, a giant Demon attacks and the Wardstone in the area is shattered. Even so, defeat would have been certain if not for the Wardstones, artefacts of great power that are able to keep the evil at bay. A while ago, it seems that a rift was opened in the world to the abyssal planes of existence, and obviously nothing good ever comes out of a rift, right? The land around the rift was turned into a demon infested wasteland, called the Worldwound, and so the surrounding countries embark on Crusades to hold the enemies at bay.
